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Why Jaquays?
Linear dungeons, where players see room 1, then room 2, all in order, can feel constraining.
Read MoreBIND's Magic, Part I
My third BIND campaign ended in glorious disaster and nonsense which forced me to reforge magic.
Read MoreWeaving Stories
My RPG games follow a format which avoids railroading, without any need for elaborate settings or difficult NPC relations. I call it ‘story weaving’, because it lets me stretch the metaphor.
Read MoreThe Quantum Ogre and the Massive Idiot
Here is a silver piece, old woman. Now tell me my fortune! What will I see on the road?
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