Blog Posts

Why Jaquays?

Linear dungeons, where players see room 1, then room 2, all in order, can feel constraining.

Read More

BIND's Magic, Part I

My third BIND campaign ended in glorious disaster and nonsense which forced me to reforge magic.

Read More

Weaving Stories

My RPG games follow a format which avoids railroading, without any need for elaborate settings or difficult NPC relations. I call it ‘story weaving’, because it lets me stretch the metaphor.

Read More

The Quantum Ogre and the Massive Idiot

Here is a silver piece, old woman. Now tell me my fortune! What will I see on the road?

Read More