BIND is a grunge-fantasy tabletop RPG designed to solve a number of problems:

  • Problem: Character backstories are a pain.
  • Problem: Players never engage in the adventure in the right way; when they should go left, they always go right, but railroading them never gives good results.
  • Problem: Standard fantasy stories contain long-term wounds in their narratives, while fantasy RPG mechanics effectively prohibit them.
  • Problem: Everyone makes house rules, which results in a bunch of D&D clones.

Download

Source Code:

https://gitlab.com/bindrpg/

Supplementary Books

Requirements

All repos have the following dependencies:

git-lfs
texlive (loads of packages)
inkscape
make

Related Posts

The Module Decalogue

Ronald Knox wrote ten rules on how to avoid ruining a murder mystery with an unsatisfying solution. They apply very well to writing and running RPG modules, with a little alteration.

Read More

Random Encounters Disarm Chekov's Gun

Chekov’s gun poses a real threat to some games. If a group playing Vampire: The Masquerade (‘VtM’) encounter a Ravnos, spinning illusions, and confusing mortals, then the next time they hear about unusual events, they will assume that the Ravnos did this. Clearly - the Ravnos is part of the plot! After all, VtM draws heavily from literature; or rather, it draws a lot from the idea-spaces of people who like to analyse literature while telling you that they analyse literature.

Read More

Theft as Mnemonics

The old A,D&D Ravenloft modules were some cheesy shite. Even the most sullen and macabre Goth in Gotham couldn’t extract a nugget of honest fear from the campy Hammer Horror rip-offs. But we loved them. Why?

Read More