New Handouts

BIND’s maps have their numbers and comments applied by its writing tool, LaTeX. This makes handouts really easy, because the same map can present different layers to different people.

Here’s the plan so far (it’s untested, none of my players have seen this):

The fallen temple to Eldren (god of death and pensions) has an alternative from when it was still standing (both maps made by Dyson Logos ).

Temple Map

This means that if the PCs research at the local library, they can find a map of the original:

Temple Handout

The old alchemy temple has been entirely destroyed, so the top half of the map is entirely useless, but the basement still stands.

Alchemy Guild Handout

Alchemy Guild Basement

Valley Handout

The Grey Valley map is entirely accurate, but lacks the legends and extra info that the GM holds.

Grey Valley Handout

The accurate Grey Valley map feels like a mistake, because it’s accurate. I’d rather have a map full inaccuracies, and with plenty of white-space to let players doodle, and fill in information about the local area.

In fact if I ever get time, I’d like to make two or three maps of the Grey Valley.

  1. A guild map, covered in adverts, mega information density about artisans and shops. The local town is painted massive and covers half the map. (East at the top)
  2. An Elvish map, noting elven settlements, with only two human locations mentioned (no names, just ‘humans’). Everything would be in Quenya. (West at the top)
  3. An ancient map, mostly inaccurate now as everything has moved, showing various temples for pilgrimage, and a few more adverts from local shops.

Edit: I did the elf map.

Grey Valley Handout

The book also has another version with English printed over the Quenya.

Tags :

Related Posts

Open Source RPGs

New RPG creators and tech-startups both enjoy giving themselves the badge of ‘open source’ without having to open up a single source file. In the tech world, they call the company ‘Open AI’, and in the RPG space, they call their licence the ‘open gaming licence’, or simply declare they have an ‘open RPG’, then let people infer their good intentions from the name alone. This shallow illusion has bamboozled just as many RPG enthusiasts as tech optimists.

Read More

Why Jaquays?

Linear dungeons, where players see room 1, then room 2, all in order, can feel constraining.

Read More

The Joys of Automation

I don’t think any sane individual could write something like BIND without automation tools. Games with a similar scope require a team.

Read More