Blog Posts

Consumers of BIND

I’ve rather gone off the notion of ‘collectibles’. Collectible RPG books are special because they can’t meet the demand. We can’t all have a copy of those original D&D books, or whatever swanky thing White Wolf brought out with the expensive full-page art.

Read More

Running an RPG in Real-Time, All the Time

Last year, I got excited about the idea of tracking realworld time over downtime . Shortly after I implemented it in my campaign, and it served the entire table, very well.

Read More

One Roll Only

RPGs should avoid asking people to roll dice more than once for any result.

Read More

Railroading: The Definitive Definition

Railroading chat devolves into nonsense, as people are working with unclear definitions. Here’s the solution:

Read More

Subraces Should be Cultures

Referring to elves as a ‘race’ makes perfect sense. They’re clearly different from the other humanoids, have their own features, and biological properties and oddities.1

Read More

Parallel Rules and BIND

I want contradictory things for BIND, so I’ve been trying to do both. And I have finally made it work…I think.

Read More

Happily Ahistorical

RPG worlds need histories, so I had to write some history for BIND’s world, Fenestra. This was a big mistake.

Read More

How I Made BIND's Monsters

BIND began as a D&D-reaction. “Mathematically, these rules stand some serious improvement”. After that, I only wanted some generic fantasy monsters to make an example game.

Read More

Why BIND Rules Don't Allow Players to Go for the Eyes

(a story about spreadsheet failure) I’ve considered changing BIND’s ’to-hit’ system to let players ‘go for the eyes’ (or a headshot, or otherwise decide to attempt a vitals shot), and decided against it. My reasons sit below, but expect lots of boring numbers. You have been warned. (or just skip to the conclusions)

Read More

New Handouts

BIND’s maps have their numbers and comments applied by its writing tool, LaTeX. This makes handouts really easy, because the same map can present different layers to different people.

Read More