Blog Posts

The Cost of Shared Narrative

RPGs with a shared narrative mechanic - where players and the GM both come up with interesting people, results, and situations - come with a cost. They pull focus away from the puzzle elements of the RPG, and that’s my favourite element, so I can’t see myself enjoying shared narration mechanics.

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Print it Yourself

I’ve decided against having online printing available for BIND. This may change, but here’s the thinking so far:

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Consumers of BIND

I’ve rather gone off the notion of ‘collectibles’. Collectible RPG books are special because they can’t meet the demand. We can’t all have a copy of those original D&D books, or whatever swanky thing White Wolf brought out with the expensive full-page art.

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Running an RPG in Real-Time, All the Time

Last year, I got excited about the idea of tracking realworld time over downtime . Shortly after I implemented it in my campaign, and it served the entire table, very well.

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