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Dungeons Need More Space
The dungeon ecosystem doesn’t make a whole lot of sense, but I think Tolkien has a fix.
Read MoreNo Introduction Necessary
It’s been commented that BIND has no introduction, saying ‘what is a roleplaying game?’, and I don’t think it needs one.
Read MoreMinified vs Minimalist Rules
D&D got a way with a lot of bad habits, because it was the only game in town. People are expected to read the core rules, then the Dungeon Master’s Guide, then an adventure. I’ve copied their style, and only now realized the error of front-loading MAXIMUM RULES.
Read MoreSpreadsheets are Great
Whenever I’m unsure about a rule, I pull out a basic spreadsheet, and start populating numbers.
Read MoreAlways Say the Target Number
A player rolls the dice, and the table watches the result, like a roulette ball bouncing about. Rothgar has a +4 to make the jump, but the chasm demands a Target Number (TN) of 12.
Read MoreReal Time Passing Between Games
RPG Vloggers chatting about Gygax note on real-world time-synchronization have got me thinking about really using this rule. In case you haven’t heard the idea - Gygax demanded that every day which passes in the real-world, one day passes in the game. The troupe starts and ends their games somewhere safe, like a tavern in town.
Read MoreSystem Realism Matters
A hundred paces down the dark tunnel, you see dozens of goblins dancing round a fire and singing about eating anything that moves.
Read MoreI Want Realistic Dragons
Weighing into an ancient (or at least senile) fantasy debate, I’d like to go back a step. The debate usually goes like this:
Read MoreFate Points in BIND
Remember that book or film where the protagonist received a nasty wound, then persevered, and won the day? Well that can’t happen in RPGs, and that’s a shame. So my solution is Fate Points (FP).
Read MoreThe OGL is not Open
The Open Gaming Licence (OGL) does not in fact produce terribly open games, so I wish people would stop referring to such RPGs as ‘open source’.
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