Blog Posts

How I Made BIND's Monsters

BIND began as a D&D-reaction. “Mathematically, these rules stand some serious improvement”. After that, I only wanted some generic fantasy monsters to make an example game.

Read More

Why BIND Rules Don't Allow Players to Go for the Eyes

(a story about spreadsheet failure)

I’ve considered changing BIND’s ’to-hit’ system to let players ‘go for the eyes’ (or a headshot, or otherwise decide to attempt a vitals shot), and decided against it. My reasons sit below, but expect lots of boring numbers. You have been warned. (or just skip to the conclusions)

Read More

New Handouts

BIND’s maps have their numbers and comments applied by its writing tool, LaTeX. This makes handouts really easy, because the same map can present different layers to different people.

Read More

Dungeons Need More Space

The dungeon ecosystem doesn’t make a whole lot of sense, but I think Tolkien has a fix.

Read More