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Real Time Passing Between Games
RPG Vloggers chatting about Gygax note on real-world time-synchronization have got me thinking about really using this rule. In case you haven’t heard the idea - Gygax demanded that every day which passes in the real-world, one day passes in the game. The troupe starts and ends their games somewhere safe, like a tavern in town.
Read MoreSystem Realism Matters
A hundred paces down the dark tunnel, you see dozens of goblins dancing round a fire and singing about eating anything that moves.
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I Want Realistic Dragons
Weighing into an ancient (or at least senile) fantasy debate, I’d like to go back a step. The debate usually goes like this:
Read MoreFate Points in BIND
Remember that book or film where the protagonist received a nasty wound, then persevered, and won the day? Well that can’t happen in RPGs, and that’s a shame. So my solution is Fate Points (FP).
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