I Want Realistic Dragons

Weighing into an ancient (or at least senile) fantasy debate, I’d like to go back a step. The debate usually goes like this:

An elf punching a dragon to death because of monk-training isn’t realistic.

    You think dragons are "realistic"?

No, but a certain semblance, in certain regards, to reality, which we might call ‘verisimilitude’, meaning ’the quality of seeming like-reality’, helps suspend disbelief, and enriches the tail.

That last bit’s bunkum, and here’s why.

  1. Having a long word for ’like-reality’, as a stand-in for ‘realistic’ (meaning the same), doesn’t solve anything. It just gives you a middle-class shibboleth.
  2. It doesn’t address the problem.

When an elf punches a dragon to death in a single hit, this negates a premise of the world. The book starts out (by writing or implication) that a magical world resembles our own, except for other races, such as elves and dragons. We see the elves make arrows to hunt, not because of magical fiat, but because they need to eat. The world asks ‘how could you protect a town against a giant lizard that breathes fire?’; and then it answers ‘with a hundred well-trained archers’, and the answer makes sense.

Back to our one-punch elf-monk, we can excuse her by making her abilities part of the premise. If people here can learn magical martial-arts abilities, we know what we’re getting into ahead of time, and the dragon-killing punch no longer feels strange. In a world where magical martial-arts abilities exist, killing a dragon in a single hit becomes ‘realistic’, because it conforms to that reality (if not ours).

Swords cutting through armour isn’t realistic, because swords don’t do that, even in a world with psychic dragons. I want realism, even in a reality where gnolls stalk ochre jellies to power necromantic artefacts.

For a better way to approach the underlying problem, check the Module Decalogue

Related Posts

Open Source RPGs

New RPG creators and tech-startups both enjoy giving themselves the badge of ‘open source’ without having to open up a single source file. In the tech world, they call the company ‘Open AI’, and in the RPG space, they call their licence the ‘open gaming licence’, or simply declare they have an ‘open RPG’, then let people infer their good intentions from the name alone. This simple illusion has bamboozled just as many RPG enthusiasts as tech optimists.

Read More

Fate Points in BIND

Remember that book or film where the protagonist received a nasty wound, then persevered, and won the day? Well that can’t happen in RPGs, and that’s a shame. So my solution is Fate Points (FP).

Read More

Against Collectors

I sometimes feel that collections can imply something shameful, and it’s especially potent in RPGs. It has something to do with wanting to horde, rather than use; to own rather than do. I can’t fully articulate the feeling, but it has something to do with one thing coming from on high as the ‘definitive’ idea, the ‘canonical’ item, idea, or procedure, which then makes everything else wrong in comparison.

Read More