Happily Ahistorical

RPG worlds need histories, so I had to write some history for BIND’s world, Fenestra. This was a big mistake.

The writing smelt bad, in that peculiar way that most fantasy writing is bad, before half a page went down. The problem came from having to write - every word was vestigial, nothing really mattered; it wasn’t fun.

So when large sections of the rules needed to be rewritten, I took the opportunity to go through every book with a new attitude. Like King Hagard in the Last Unicorn, I destroyed everything that didn’t make me smile, including the whole history of Fenestra. The new vision of Fenestra only has one historical event.

The War of Lies began as people laid claim to fallen cities, and various treasures inside them (often abandoned when the city fell). All disputes were settled by various books on history, which recorded the movements of families, and their deeds. As the price of altered historical documents rose, many relied on libraries as safeguards against the lies. And so the price of putting a book into a library (where it generally waited a few years, allowing time for people to copy it) also rose.

With a few families backing each other up with shared histories, and sabotaging others’ stories with counter-stories, history itself collapsed, as the divide between fiction and non-fiction became guesswork, and every kind of cannon lay discarded and inert.

This mess should leave anyone three freedom to write any background to any module they please, and let me divorce myself from any responsibility to keep a consistent cannon. Because if everything is a contradiction, then nothing is.

Related Posts

How I Made BIND's Monsters

BIND began as a D&D-reaction. “Mathematically, these rules stand some serious improvement”. After that, I only wanted some generic fantasy monsters to make an example game.

Read More

BIND's Story Point System

The Problem

While I’d hope to rock up at the gaming table and just game with friends, the DM had other ideas. Everyone had to write a character back-story. Having three jobs at the time, I didn’t feel enamoured with my homework, but a while later, I had read enough about the campaign world to begin writing something that could fit into it.

Read More

Real Time Passing Between Games

RPG Vloggers chatting about Gygax note on real-world time-synchronization have got me thinking about really using this rule. In case you haven’t heard the idea - Gygax demanded that every day which passes in the real-world, one day passes in the game. The troupe starts and ends their games somewhere safe, like a tavern in town.

Read More