Blorb

Random Encounters Disarm Chekov's Gun

Chekov’s gun poses a real threat to some games. If a group playing Vampire: The Masquerade (‘VtM’) encounter a Ravnos, spinning illusions, and confusing mortals, then the next time they hear about unusual events, they will assume that the Ravnos did this.

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Magic Rules

Your last three sessions have felt like a mini-campaign, bursting with mystery and possibilities.

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The Cost of Shared Narrative

RPGs with a shared narrative mechanic - where players and the GM both come up with interesting people, results, and situations - come with a cost.

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Running an RPG in Real-Time, All the Time

Last year, I got excited about the idea of tracking realworld time over downtime .

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Dungeons Need More Space

The dungeon ecosystem doesn’t make a whole lot of sense, but I think Tolkien has a fix.

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Always Say the Target Number

A player rolls the dice, and the table watches the result, like a roulette ball bouncing about.

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Real Time Passing Between Games

RPG Vloggers chatting about Gygax note on real-world time-synchronization have got me thinking about really using this rule.

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System Realism Matters

A hundred paces down the dark tunnel, you see dozens of goblins dancing round a fire and singing about eating anything that moves.

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