Random Encounters Disarm Chekov's Gun
Chekov’s gun poses a real threat to some games. If a group playing Vampire: The Masquerade (‘VtM’) encounter a Ravnos, spinning illusions, and confusing mortals, then the next time they hear about unusual events, they will assume that the Ravnos did this.
Read MoreMagic Rules
Your last three sessions have felt like a mini-campaign, bursting with mystery and possibilities.
Read MoreThe Cost of Shared Narrative
RPGs with a shared narrative mechanic - where players and the GM both come up with interesting people, results, and situations - come with a cost.
Read MoreRunning an RPG in Real-Time, All the Time
Last year, I got excited about the idea of tracking realworld time over downtime .
Read MoreDungeons Need More Space
The dungeon ecosystem doesn’t make a whole lot of sense, but I think Tolkien has a fix.
Read MoreAlways Say the Target Number
A player rolls the dice, and the table watches the result, like a roulette ball bouncing about.
Read MoreReal Time Passing Between Games
RPG Vloggers chatting about Gygax note on real-world time-synchronization have got me thinking about really using this rule.
Read MoreSystem Realism Matters
A hundred paces down the dark tunnel, you see dozens of goblins dancing round a fire and singing about eating anything that moves.
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