Design

Having a Bash at Travel in BIND

They say you have to playtest, but they forget that I’m a lazy man, so when it came to travel rules, I didn’t feel like simulating a bunch of journeys.

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Extrapolation & Necessity

When designing Fenestra, I noticed it had no magical universities. I really mean ’noticed’, rather than ‘stipulated’, or ‘invented’.

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Magic Rules

Your last three sessions have felt like a mini-campaign, bursting with mystery and possibilities.

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Designing around Spike-Traps

When making things, once in a while you spot a pit-trap laden with spikes, and screech to a halt to think about the route ahead carefully.

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Print it Yourself

I’ve decided against having online printing available for BIND. This may change, but here’s the thinking so far:

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Consumers of BIND

I’ve rather gone off the notion of ‘collectibles’. Collectible RPG books are special because they can’t meet the demand.

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One Roll Only

RPGs should avoid asking people to roll dice more than once for any result.

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Subraces Should be Cultures

Referring to elves as a ‘race’ makes perfect sense. They’re clearly different from the other humanoids, have their own features, and biological properties and oddities.

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Spreadsheets are Great

Whenever I’m unsure about a rule, I pull out a basic spreadsheet, and start populating numbers.

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Fate Points in BIND

Remember that book or film where the protagonist received a nasty wound, then persevered, and won the day?

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The OGL is not Open

The Open Gaming Licence (OGL) does not in fact produce terribly open games, so I wish people would stop referring to such RPGs as ‘open source’.

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Weaving Stories

Classic RPG adventures suffer from chronic flaws. When PCs should to go somewhere, they don’t.

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