The Joys of Automation
I don’t think any sane individual could write something like BIND without automation tools. Games with a similar scope require a team.
Read MoreBalancing Mana Points
One Reddit comment described the problem of using Mana Points in an RPG (as opposed to spell slots):
Read MoreShow Me in the Module
One beef I’ve had in games is a chonky source book which says ‘changelings do this’, and ‘always describe the traps, don’t just say 1D6 trap-damage’, and then expecting the reader to create the world in adherence to these principles.
Read MoreBIND's Story Point System
The Problem I just wanted to rock up to the table and start the game, but the DM had other ideas. He wanted all of us to write a character back-story. Having three jobs at the time, I didn’t feel enamoured with my homework. The little story meant a hurdle to jump over to get to the actual game.
Read MoreTheft as Mnemonics
The old A,D&D Ravenloft modules were some cheesy shite. Even the most sullen and macabre Goth in Gotham couldn’t extract a nugget of honest fear from the campy Hammer Horror rip-offs. But we loved them. Why?
Read MoreBIND's Magic, Part I
My third BIND campaign ended in glorious disaster and nonsense which forced me to reforge magic.
Read MoreWeaving Stories
My RPG games follow a format which avoids railroading, without any need for elaborate settings or difficult NPC relations. I call it ‘story weaving’, because it lets me stretch the metaphor.
Read MoreHaving a Bash at Travel in BIND
They say you have to playtest, but they forget that I’m a lazy man, so when it came to travel rules, I didn’t feel like simulating a bunch of journeys. So it’s time to get the computer to do the work for me.
Read MoreExtrapolation & Necessity
When designing Fenestra, I noticed it had no magical universities. I really mean ’noticed’, rather than ‘stipulated’, or ‘invented’.
Read MoreThe Module Decalogue
Ronald Knox wrote ten rules on how to avoid ruining a murder mystery with an unsatisfying solution. They apply very well to writing and running RPG modules, with a little alteration.
Read MoreDesigning around Spike-Traps
When making things, once in a while you spot a pit-trap laden with spikes, and screech to a halt to think about the route ahead carefully. When making chairs, I guess people test by sitting in the chair. Writers and RPG designers can’t get this kind of snappy feedback, so I guess we’re all a bit fumbly when testing solutions. I certainly am.
Read MorePrint it Yourself
I’ve decided against having online printing available for BIND. This may change, but here’s the thinking so far:
Read MoreConsumers of BIND
I’ve rather gone off the notion of ‘collectibles’. Collectible RPG books are special because they can’t meet the demand. We can’t all have a copy of those original D&D books, or whatever swanky thing White Wolf brought out with the expensive full-page art.
Read MoreSubraces Should be Cultures
Referring to elves as a ‘race’ makes perfect sense. They’re clearly different from the other humanoids, have their own features, and biological properties and oddities.1
Read MoreWriting for the GM
I don’t have the reading time for RPGs I once did (or for anything). I’d like to chalk if up to being an adult with a job now, but perhaps the truth is just ‘internet’.
Read MoreMinified vs Minimalist Rules
Tiny rulebooks are all the rage, and it’s great. The game of go has (arguably) 3 rules. Chess has a dozen rules. Monopoly has that little booklet-thing which nobody reads. RPGs often have 400 pages of rules without counting an adventure module, and often lack proper indexing. This hobby is mad, and the backlash against that madness feels refreshing.
Read MoreSpreadsheets are Great
Whenever I’m unsure about a rule, I pull out a basic spreadsheet, and start populating numbers.
Read MoreFate Points in BIND
Remember that book or film where the protagonist received a nasty wound, then persevered, and won the day? Well that can’t happen in RPGs, and that’s a shame. So my solution is Fate Points (FP).
Read MoreThe OGL is not Open
The Open Gaming Licence (OGL) does not in fact produce terribly open games, so I wish people would stop referring to such RPGs as ‘open source’.
Read More