Having a Bash at Travel in BIND
They say you have to playtest, but they forget that I’m a lazy man, so when it came to travel rules, I didn’t feel like simulating a bunch of journeys.
Read MoreExtrapolation & Necessity
When designing Fenestra, I noticed it had no magical universities. I really mean ’noticed’, rather than ‘stipulated’, or ‘invented’.
Read MoreMagic Rules
Your last three sessions have felt like a mini-campaign, bursting with mystery and possibilities.
Read MoreDesigning around Spike-Traps
When making things, once in a while you spot a pit-trap laden with spikes, and screech to a halt to think about the route ahead carefully.
Read MorePrint it Yourself
I’ve decided against having online printing available for BIND. This may change, but here’s the thinking so far:
Read MoreConsumers of BIND
I’ve rather gone off the notion of ‘collectibles’. Collectible RPG books are special because they can’t meet the demand.
Read MoreSubraces Should be Cultures
Referring to elves as a ‘race’ makes perfect sense. They’re clearly different from the other humanoids, have their own features, and biological properties and oddities.
Read MoreSpreadsheets are Great
Whenever I’m unsure about a rule, I pull out a basic spreadsheet, and start populating numbers.
Read MoreFate Points in BIND
Remember that book or film where the protagonist received a nasty wound, then persevered, and won the day?
Read MoreThe OGL is not Open
The Open Gaming Licence (OGL) does not in fact produce terribly open games, so I wish people would stop referring to such RPGs as ‘open source’.
Read MoreWeaving Stories
Classic RPG adventures suffer from chronic flaws. When PCs should to go somewhere, they don’t.
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