The Joys of Automation
I don’t think any sane individual could write something like BIND without automation tools. Games with a similar scope require a team.
Read MoreHaving a Bash at Travel in BIND
They say you have to playtest, but they forget that I’m a lazy man, so when it came to travel rules, I didn’t feel like simulating a bunch of journeys. So it’s time to get the computer to do the work for me.
Read MoreExtrapolation & Necessity
When designing Fenestra, I noticed it had no magical universities. I really mean ’noticed’, rather than ‘stipulated’, or ‘invented’.
Read MoreThe Module Decalogue
Ronald Knox wrote ten rules on how to avoid ruining a murder mystery with an unsatisfying solution. They apply very well to writing and running RPG modules, with a little alteration.
Read MoreDesigning around Spike-Traps
When making things, once in a while you spot a pit-trap laden with spikes, and screech to a halt to think about the route ahead carefully. When making chairs, I guess people test by sitting in the chair. Writers and RPG designers can’t get this kind of snappy feedback, so I guess we’re all a bit fumbly when testing solutions. I certainly am.
Read MorePrint it Yourself
I’ve decided against having online printing available for BIND. This may change, but here’s the thinking so far:
Read MoreConsumers of BIND
I’ve rather gone off the notion of ‘collectibles’. Collectible RPG books are special because they can’t meet the demand. We can’t all have a copy of those original D&D books, or whatever swanky thing White Wolf brought out with the expensive full-page art.
Read MoreSubraces Should be Cultures
Referring to elves as a ‘race’ makes perfect sense. They’re clearly different from the other humanoids, have their own features, and biological properties and oddities.1
Read MoreSpreadsheets are Great
Whenever I’m unsure about a rule, I pull out a basic spreadsheet, and start populating numbers.
Read MoreFate Points in BIND
Remember that book or film where the protagonist received a nasty wound, then persevered, and won the day? Well that can’t happen in RPGs, and that’s a shame. So my solution is Fate Points (FP).
Read MoreThe OGL is not Open
The Open Gaming Licence (OGL) does not in fact produce terribly open games, so I wish people would stop referring to such RPGs as ‘open source’.
Read MoreWeaving Stories
Classic RPG adventures suffer from chronic flaws. When PCs should to go somewhere, they don’t. When they should take interest in an item, they ignore it. Any NPC who will lead them to a secret cave in Chapter IV gets stabbed in Chapter II because the players thought he was up to something. After all the carnage, they decide to flee to some random area they heard of from last session, leaving the DM totally unprepared. No amount of preparation seems to stop the random b-lines the players make.
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