Random Encounters Disarm Chekov's Gun
Chekov’s gun poses a real threat to some games. If a group playing Vampire: The Masquerade (‘VtM’) encounter a Ravnos, spinning illusions, and confusing mortals, then the next time they hear about unusual events, they will assume that the Ravnos did this.
Read MoreThe Cost of Shared Narrative
RPGs with a shared narrative mechanic - where players and the GM both come up with interesting people, results, and situations - come with a cost.
Read MoreDungeons Need More Space
The dungeon ecosystem doesn’t make a whole lot of sense, but I think Tolkien has a fix.
Read MoreNo Introduction Necessary
It’s been commented that BIND has no introduction, saying ‘what is a roleplaying game?
Read MoreSpreadsheets are Great
Whenever I’m unsure about a rule, I pull out a basic spreadsheet, and start populating numbers.
Read MoreBIND's Attack Style: Aftermath
The previous post went over changing BIND’s Combat system significantly, but I’ve not been able to resolve the problems.
Read MoreBIND's Attack Style
BIND is changing how attacks work, and I can’t believe I didn’t think of this trick before.
Read MoreAlways Say the Target Number
A player rolls the dice, and the table watches the result, like a roulette ball bouncing about.
Read MoreReal Time Passing Between Games
RPG Vloggers chatting about Gygax note on real-world time-synchronization have got me thinking about really using this rule.
Read MoreSystem Realism Matters
A hundred paces down the dark tunnel, you see dozens of goblins dancing round a fire and singing about eating anything that moves.
Read MoreThe Open Source RPG Dream
The cynics say that we keep reinventing the wheel. They say we have too many RPGs, mostly doing the same thing, and why bother to write yet another RPG about elves and magic swords?
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