Theory

Random Encounters Disarm Chekov's Gun

Chekov’s gun poses a real threat to some games. If a group playing Vampire: The Masquerade (‘VtM’) encounter a Ravnos, spinning illusions, and confusing mortals, then the next time they hear about unusual events, they will assume that the Ravnos did this.

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The Cost of Shared Narrative

RPGs with a shared narrative mechanic - where players and the GM both come up with interesting people, results, and situations - come with a cost.

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Dungeons Need More Space

The dungeon ecosystem doesn’t make a whole lot of sense, but I think Tolkien has a fix.

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No Introduction Necessary

It’s been commented that BIND has no introduction, saying ‘what is a roleplaying game?

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Group Rolls

Dice can give unexpected results when groups of people roll.

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Spreadsheets are Great

Whenever I’m unsure about a rule, I pull out a basic spreadsheet, and start populating numbers.

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BIND's Attack Style: Aftermath

The previous post went over changing BIND’s Combat system significantly, but I’ve not been able to resolve the problems.

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BIND's Attack Style

BIND is changing how attacks work, and I can’t believe I didn’t think of this trick before.

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Always Say the Target Number

A player rolls the dice, and the table watches the result, like a roulette ball bouncing about.

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Real Time Passing Between Games

RPG Vloggers chatting about Gygax note on real-world time-synchronization have got me thinking about really using this rule.

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System Realism Matters

A hundred paces down the dark tunnel, you see dozens of goblins dancing round a fire and singing about eating anything that moves.

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The Open Source RPG Dream

The cynics say that we keep reinventing the wheel. They say we have too many RPGs, mostly doing the same thing, and why bother to write yet another RPG about elves and magic swords?

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